Knocking guide

Gin Rummy Knock Rules

A knock ends the hand, but it does not guarantee a win. Learn when you can knock and how the defender's layoffs affect the score.

In common gin rummy rules, you can declare a knock as you discard if your remaining deadwood is 10 points or less. After the defender lays off, the knocker scores the difference only if their deadwood is lower. A tie or lower defender total is an undercut: the defender scores the difference plus the agreed bonus.

On this page

How to knock

  1. Draw from the stock or discard pile.
  2. Arrange as many cards as possible into sets and runs.
  3. Check the value of your remaining deadwood.
  4. If your deadwood will be 10 points or less after discarding, discard and declare the knock.
  5. Reveal your melds and deadwood.

At a card table, players may signal a knock by discarding face down or knocking on the table. In this game, select your discard and use the Knock button.

What the defender can do

After a normal knock, the defender may lay off deadwood cards onto the knocker's melds. For example, if the knocker has 5-6-7 of hearts and the defender has the 8 of hearts as deadwood, the defender can lay off that 8 and reduce their deadwood.

The knocker does not get to lay off onto the defender's melds. Layoff only helps the defender.

What is an undercut?

An undercut happens when the defender ends with deadwood equal to or lower than the knocker's deadwood. This can happen naturally or after layoff. In that case, the defender wins the hand and scores an undercut bonus.

KnockerDefender after layoffResult
8 deadwood12 deadwoodKnocker scores 4.
8 deadwood8 deadwoodDefender undercuts.
8 deadwood5 deadwoodDefender scores 3 plus the undercut bonus.

Knocking and going gin

Going gin means you have no deadwood. It is stronger than a normal knock because the defender does not get to lay off. The gin player scores a bonus plus the opponent's deadwood.

Waiting for gin can earn you a larger score, but your opponent may knock before you complete your hand.

When should you knock?

  • Knock earlier when your deadwood is low and your opponent has been drawing from stock.
  • Be more cautious if your opponent has taken several useful discards.
  • A low knock, with 1 to 4 deadwood points, is harder to undercut.
  • A knock with 9 or 10 deadwood points may still be useful if you think your opponent is close to ending the hand.
  • Weigh the possible gin bonus against the risk of your opponent knocking first.
Playing here: the Deadwood counter shows your unmatched cards' total value. Select a discard to preview the total it would leave.

Related guides

Sources

Knock and layoff rules: Bicycle Cards and Pagat.