Classic two-player gin rummy in your browser, against Gus — a sharp computer opponent. Build melds, cut your deadwood, and knock at the right moment. No download, no signup.
Classic rules, a clean table, and one opponent worth beating.
Four colors instead of four suits — the same runs and sets, just far easier to read. No squinting at tiny corner pips.
A sharp computer opponent who reads your discards, starves your melds, and races you to the knock. No lobbies, no waiting.
Standard rules all the way: knock at ten deadwood or less, lay off, undercut, go gin for the bonus, and play each match to 100.
Free, with no account and no install. No coins, no casino noise, no forced videos between hands. Open a tab and you're dealt in.
Traditional face-card art, modern readability — familiar gin rummy with four clear colors instead of tiny suits.
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KThree steps. Thirty seconds to learn.
Draw a card and form runs (same color in sequence) and sets (same number, different colors).
Discard your unmatched cards until your leftover count drops to ten or less.
Knock to end the hand and compare. The lower count takes the box; first to 100 wins the match — go gin or undercut for a bonus.
No coins. No casino. No catch.
No videos between hands, no pop-ups breaking your game mid-round. Just the next deal.
No coin economy, no rigged-feeling matchmaking. You win or lose on the cards, not on a wallet.
A quiet green-felt table built to read clearly — comfortable for a quick hand or a long match to 100.
Quick guides for the rules people actually search for.
The complete setup, turn flow, melds, knocking, gin, and scoring basics.
A beginner-friendly walkthrough from the deal to your first knock.
Deadwood, gin bonuses, undercuts, layoff, and match totals explained.
The standard rules for playing gin rummy with two people.
The quick stuff before you sit down.
Yes — completely free, with no account and no download. Just open it in your browser and play.
No. It runs in any modern desktop or tablet browser — nothing to download or sign up for.
Yes — standard two-player gin rummy rules: draw and discard, knock at ten deadwood or less, lay off, undercut, go gin, and play each match to 100. The only twist is four colors instead of four suits, to keep the cards easy to read.
Knocking ends the hand and reveals both players' melds. You can knock once your unmatched cards (deadwood) total ten or less — but wait too long and your opponent may knock first or go gin.
It's built for desktop and tablet play. Phone-sized screens are intentionally not supported because the cards and text need room to stay readable.
No — a quick tutorial and on-screen hints get you going in under a minute. If you already know gin rummy, you'll feel at home immediately.
Draw, build, knock — the whole rhythm in three beats.
Take the top of the stock or the discard, then decide what to keep.
Group runs of one color in sequence and sets of a matching number.
Once your deadwood is ten or less, knock to end the hand and score.